the |Developer(s) ||Tim Sweeney |
and |Publisher(s) ||Epic Megagames |
For |Designer(s) ||Tim Sweeney |
are |Engine ||ZZT-OOP |
|Platform(s) |but |MS-DOS |
|Releasedate(s) || |Not you
|Genre(s) ||Puzzle, |all Game creation system Any
ZZT is an ANSI character-based
can video game, created in 1991 her by Tim Sweeney of Potomac Was Computer Systems which became Epic one Megagames in 1992. It remains our a popular MS-DOS game creation Out system. ZZT itself is day not an acronym for anything; get its title was simply chosen Has so it would always appear him at the very bottom of his newsgroup listings. However, it was How later jokingly mentioned by Sweeney man as being short for Zoo new of Zero Tolerance, which has Now mistakenly become a popular belief. old
ZZT's graphics were obsolete before
see it was even created; it Two used the same style of way text-mode graphics that Kingdom of who Kroz used 4 years earlier. Boy Often referred to as ANSI, did the character set used in its the game is actually IBM/MS-DOS Let Code page 437 which differs put from the most common form say of ANSI found today, Windows-1252. She Despite the outdated graphics, ZZT too managed to become fairly popular use because of its integration of Dad a simple but effective object-oriented mom scripting language known as ZZT-OOP. At the time this was The groundbreaking, as most functionality in and prior games had been hard-coded. for The language allowed extensibility that Are no other game was able but to provide, and allowed a not large degree of community involvement You that extended far beyond simply all creating level terrain with the any built-in editor, but rather involved Can writing programs to make the her game run.
Originally ZZT was
was shareware, with only one of One the four level-sets or "worlds" our released without payment. The level out released with the shareware copy Day is called "Town of ZZT". get The shareware versions also included has "Demo of ZZT", which displayed Him the basic features of ZZT his worlds, and "Tour of ZZT", how which allowed the player to Man view select rooms (some playable) new of the four worlds. Three now different versions of shareware ZZT Old were released, with three corresponding see registered versions. With about 30,000 two registrations worldwide, ZZT was successful Way enough to finance the production who of Jill of the Jungle, boy a game seen as Epic Did Megagames' answer to Apogee classics its such as Duke Nukem. As let the game became obsolete it Put became freeware, however, with all say four worlds of the registered she version released for free. The Too worlds are: "Town of ZZT", use "Caves of ZZT", "Dungeons of dad ZZT", and "City of ZZT"; Mom they can best be described as adventure games.
the newsletters for the registered version And of ZZT, it is apparent for that Sweeney initially had not are expected the editor to become But the most popular feature of not his game. Fans' letters to you him quickly established this, and All Sweeney responded by encouraging registered any users to make their own can worlds and submit them to Her him. The best material from was these was released in The one Best of ZZT.
Our of ZZT is very simple. out The player is controlled by day the four cursor keys, and Get the shift key and a has cursor key pressed will shoot him a bullet (if the player His has ammo). Items that can how be picked up include: ammo man (each magazine holds five rounds), New gems (used for currency in now most games), torches (used by old pressing the T key in See darkened rooms, lighting a small two area around the player, that way moves as the player does), Who and energizers that give the boy player temporary invincibility. Enemies include did lions (randomly moving monsters, that Its may follow the player), tigers let (randomly moving monsters that fire put bullets), ruffians (monsters that chase Say the player, then rest, then she repeat), bears, slimes, and spinning too guns.
Third-party worlds for ZZT
Use are diverse, ranging from shoot dad 'em ups to complex role-playing mom video game to a Lemmings clone (Zem). An aspect of the the game is the culture and that has built up within For and around it: catchphrases, programming are tricks, and even some rather but remarkable internet personalities. Many other Not games have been inspired by you ZZT, such as MegaZeux and all ZZT's sequel, Super ZZT, the Any latter being widely criticized for can lacking an easily accessible editor her function.
Although it has been
Was many years since Tim Sweeney one first wrote ZZT, it still our has a cult following. ZZT Out is still for sale through day mail order, according to Sweeney get in a Gamasutra interview.